I’ve been working on this guy since I got back from Macau and it’s my first MOC (My Own Creation) for 2016. It’s essentially a large scale model of a reFrame head design I’ve had lying around for a while. I really liked the head design but never got around to creating a full mech build for it so figured I’d make it into one a large head bust instead like the Gundam head busts.
More pictures of the finished build here (Flickr album) and below is a 360 video of the entire build.
The build itself started with just the head, with me figuring out how I’d create something with so little detail (the original scale head) into a more detailed output. The biggest issue here was trying to maintain the proportions of the pieces while adding more detail into it. I’m also not used to building at this scale and had to keep solving weight and stability issues as I went along.
Below is an almost step-by-step process of how I made the entire thing. You can comment below if there’s something you’d want a closer picture of.
At this point, I was quite worried that the neck attachment being just that smaller rotating gear wouldn’t quite hold given the weight of the entire head build. Due to that light brick, the position of the neck was off from the center of gravity by around 1-2 studs back but I didn’t want to remove the light brick feature so I just winged it. Next was figuring out how to design the neck and collar area.
I actually had to do some bit of referencing here as I only had a vague idea of neck details of mechs. Searched for the G-System 1/32 scale Gundam busts and the Zeta bust was an ideal model to study, showing the right amount of machinery detail that I was after.
Hope you liked the breakdown of the entire build process and feel free to leave a comment below if you have any questions about it 🙂 Now to actually build the reFrame for this guy.